Gamer’s Rhapsody 2016
As I mentioned in my previous post, I attended Gamer’s Rhapsody 2016! The convention is only 3 years old and I have attended all 3, this is my 2nd year showcasing there. This year was the best it has been yet! I had a blast interacting with all of the attendees at the convention and showing them anti|piracy and Fingeance.
Keeping the Games Fresh
Over the past couple of months, I have been working tirelessly to get both games up to code for the convention. Making sure everything was ready for primetime, balancing levels, updating art, and making some beats (then failing to make good ones…).
Since the last time Fingeance has been out at a public convention we have added in a ton of stuff and improvements. There have been a ton balance tweaks to the players and the levels. We unveiled a new character: Gwen. There also had a bunch of new animations and art in the game. This was also the first time we showed the Deep Sea Cave off at the convention as well. As you can see there were tons of different updates to the game for the convention.
— Escape Industries (@EscIndustries) June 29, 2016
anti|piracy is a bit different of a beast. It really hasn’t been to that many conventions so I was extremely excited to show the game at Gamer’s Rhapsody! The difference between the last “official” showcasing of anti|piracy at a convention was GlitchCon. Since then, there was a ton of new modifiers including, Player Hazardous where if you touch another player you both get hit, Inflated in which you start out huge and each time you get hit you shrink down until you disappear, and SUPERDOT which is like SUPERHOT where time moves only when you move. There’s also a bunch of single-player Trials that were showcased ranging from tame to the sadistic. You can check out some of the updates in this video:
— Tribe Games (@TribeGames) November 18, 2016
Gamer’s Rhapsody Awards
I had a blast exhibiting both games at the convention, seeing people’s faces light up as they play is always an awesome sight to see. But this year, Gamer’s Rhapsody held a light competition between the games that were on display where attendees could vote on their favorite games in different categories ranging from Best Music to Best Story. As the winners were being announced at the end of the convention, my face lit up as they got to the Best Gameplay category:
It was a tie. Between anti|piracy and Fingeance.
I was blown away. I couldn’t and still can’t believe that it turned out that way. Proud is an understatement on how I feel about the results and I can’t thank everyone enough who voted for the games.
Onward and Upward
With Gamer’s Rhapsody over, I can finally start devoting a lot more time on my other untitled project. I haven’t really been posting too much on recently, but I am going to be coming back in full force! So, prepare for new updates very soon. You can follow me on Twitter to get the latest up to the minute info.