Talks I’ve Done

Jumpstarting Your Creativity: From Hobbyist to Professional

GDC 2020

In this 2020 GDC Summer session, Tribe Games’ Charles McGregor explains why setting one specifc goal helped him go from finishing no projects to finishing 8 projects in 2 years, to help you finish your projects too!

Impactful Game Design

Unity x GDC 2022

People want to see themselves reflected in the games that they play. But how do you design games that truly make an impact? Join creators from Soft Not Weak, Kitfox Games, and Tribe Games for a panel discussion moderated by Intelligame’s Josh Boykin. Hear about their experiences and insights on creating impactful games, and get inspired to connect with a broader audience.

Sip the Juice: Adding Game Feel to Your Game

Game Devs of Color Expo 2020

Trying to bring your game to the next level is hard work. Trying to add “something” that you feel your game is missing. Getting it to feel and look exactly right is difficult and it is hard to know where to start. Follow me as I breakdown how I went through this process of adding in juice or “game feel” to a game that made up of basic shapes, HyperDot, an action arcade game where you dodge everything.

You Can Play HyperDot With What Now?

Game Accessibility Conference 2020

HyperDot, an action arcade game, lends itself naturally to accessible design, but once the game made it into the hands of content creators with disabilities we learned about so many ways to make the game even more accessible.

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